Gamified learning is a teaching methodology that creates a
game-like scenario around the course curriculum and the objectives of the curriculum
The purpose of theses game systems is to
promote student engagement and
motivate students to participate in the course activities. The concept of
gamified education had become extremely popular with a wide range of companies
that have created game platforms for many different subjects.
1. Increases Student
Engagement
Students have shown that students are more likely to spend time playing a
learning-based game if you are using a reward system. Badges and points help
translate the work the student is completing into a tangible benefit. By
increasing engagement you’ll also see a rise in learning retention as students
will be able to relate to the content easier through practice than just reading
or watching a lecture.
2. Creates
Enthusiasm
Gamification can be used to foster feelings of
enthusiasm towards the subject-matter, especially in subjects that students
struggle with, like math. In my classes, I have struggled to try to get
students excited about computer programming or concepts of computer science.
By creating a gamified system with rewards, I have been able to see a
difference in my classes and students are becoming excited and competitive
while learning.
3. Makes Social
Connections
In higher education we often find that students
have trouble creating social connections with other students in their courses.
Gamified classrooms, seated and virtual, help students who have trouble with social interaction and give them a reason
to work together. This is especially true if you create team competitions that
require students to collaborate on challenges.
4. Provides Instant
Feedback
Most gamification systems allow for instantaneous fefeedback such as dashboards which students can use
to see where they stand among their peers. This information can push a student
to try the quiz or activity again to get a higher placement and creates
motivation for further lesson engagement.
Does gamification address
the 21st century skills?
Since it encourages
collaboration, leads to learners gaining a skill of creativity, critical
thinking and communication as result of the way it engages the learners, it addresses
the 21st century skills.
Under knowledge –building
gamification is very important because it helps learners drive their learning
and through playing the interactive games they keep on building the knowledge by
themselves.
Is it more
important for learners to create games rather than playing them because, when
they create the games themselves they become responsible for their learning and
hence become creators of knowledge rather than receivers of it.
Digital games can be incorporated into
physics, by designing and allowing students also to design games based on the topics in Physics.
These games should be engaging and promote collaboration.
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